

The campaign does a great job of introducing you to each of the game’s six factions, which each have their own quirks and benefits to get used to. Like most 4X games, Age of Wonders: Planetfall is made for multiplayer, long games and late nights, and gives you the tools to take down your enemies by the point of a laser pistol or the launch of a rocket. Titles like Europa Universalis tend towards diplomacy and political intrigue, and now Age of Wonders is throwing off its medieval armour and stepping firmly into space marine territory.Īge of Wonders: Planetfall is like the Alpha Centauri to the Civilization series, it keeps the broad gameplay loop and mechanics of the wider series, but swaps the humans, elves and undead for space dwarves, survivalist humans and Necron-like robo-people.Īge of Wonders: Planetfall makes a compelling case for the idea that gameplay and mechanics are universal, that you could retell a story in a new time and a new place and find it compelling for all the same reasons. The last couple of years have seen some great new additions to the genre, with games like Total War leaning more heavily into military simulation and battles. I’ve loved to watch how the 4X genre has evolved over the years to branch out in different ways beyond the old explore, expand, exploit, and exterminate trope. I’ve always been a strategy gaming armchair general.
